

Naoki Yoshida had revealed that the first expansion of the game will let the players fly, and one of the themes will revolve around a "great conflict that spans across millennia." In April 2015, Yoshida revealed "gothic high fantasy" was the key theme for art direction, while the storyline moved towards dark fantasy. But matters have worsened not only in the Dragonsong War, but the unexpected appearance of a Warrior of Darkness as a countermeasure to the Warrior of Light. Though granted shelter by Lord Haurchefant, The Adventurer's group presses on to Ishgard, a reclusive nation locked in a never-ending struggle with dragons. Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee North with Alphinaud Leveilleur. New field areas in the expansion are 50-100% larger than existing ones, and support flying mounts, such as black chocobos, personal-scale airships, the collector's edition griffon, and a dragon who is important to the story of Heavensward. A new feature allows Free Companies to create their own personal airships. Each job now has a unique level 3 Limit Break, with existing ones redistributed to appropriate classes.Īll-new Primals appear, including at least one Primal created just for Final Fantasy XIV-the first of these being Ravana. New job quests for existing jobs were added. One new job was announced for each of the three roles: the Dark Knight for Tank, the Astrologian for Healer, and the Machinist for ranged DPS. A new playable race, the horned Au Ra, and multiple new jobs were introduced.

The expansion automatically increases the level cap to 60 for all disciplines.
