


One level, unbelievably, consists of watching a cutscene, then headshotting one dude and watching another cutscene. The problem with Warfighter is that it doesn't have many fresh ideas, and the ones it does are bad.

It's also incredibly keen on Call of Duty's "Breach" mechanic, where you smash through a door in slow-motion and headshot multiple balaclava-wearing goons, to the extent that you're continually unlocking different (though functionally identical) breach tools. It's a short campaign, clocking in at under five hours, and tries to make up for this by having something explode in slow-motion every 15 minutes. The game hops between two special forces operatives who are piecing together an awful plot by shooting loads of terrorists and occasionally driving vehicles very fast. The differences, such as they are, come down to minor gunplay tweaks – you can lean out of cover, for example, and slide into it.īut in terms of corridor-shooting a bunch of foreigners, you've played Warfighter many times before. Warfighter is a decent enough game in the COD mould, as these things go, and reproduces its atmosphere and knack for explosive theatrics almost to the beat. That is not to say it's abysmally terrible, though the critical reception thus far could be politely described as a shoeing. 2007's Call of Duty: Modern Warfare has been one of the most influential games of recent times, to the extent that "contemporary military FPS" is now gaming's most bloated subgenre. Medal of Honor: Warfighter is EA's second attempt to carve out its own slice of Activision's mighty Call of Duty franchise.
